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AI Insights · Timothy · July 2021

Top 5 Ultracasual Games on Android in Oceania: Q2 2021 Performance

Discover the performance trends of the top 5 ultracasual games on Android in Oceania during Q2 2021, including weekly downloads, revenue, and active users.

Top 5 Ultracasual Games on Android in Oceania: Q2 2021 Performance

In the second quarter of 2021, the top 5 ultracasual games on the Android platform in Oceania showcased diverse performance trends in terms of weekly downloads, revenue, and active users. This data, derived from Sensor Tower, provides insights into the popularity and financial success of these games.

Goo: ASMR Slime Simulator by EXOMIND saw a fluctuating pattern in weekly downloads, peaking at around 4.2K in early April and then experiencing a steady decline, reaching approximately 1.2K by the end of June. The game maintained a consistent weekly revenue, starting at $453 and peaking at $599 in the third week of June. Weekly active users showed a minor overall decline from 17.8K at the beginning of the quarter to 15.2K by the end.

Slime it: Slime Game Simulator by Hapy Games demonstrated a notable increase in weekly downloads, starting from just 71 in early May and escalating to around 2.4K by the end of June. The revenue followed a similar upward trajectory, beginning at $67 and reaching $840 in the final week of June. Active users also grew significantly, from 39 in early May to over 2.1K by the end of the quarter.

Jelly Dye: Jelly Games & ASMR by CASUAL AZUR GAMES recorded a steady decline in weekly downloads, starting at 13.4K at the end of March and dropping to around 4.1K by late June. The revenue remained relatively stable, fluctuating between $62 and $143 throughout the quarter. The game’s active users decreased from 25.5K at the end of March to 11.2K by the end of June.

Fancy Slime by Kiki Fun Games experienced a significant drop in weekly downloads and active users early in the quarter. Downloads fell from 1.1K at the end of March to 291 in the first week of April, while active users decreased from 1.4K to 726 in the same period. The revenue also showed a sharp decline, from $1.4K to $390 during the first week of April.

Diamond Painting ASMR Coloring by CrazyLabs LTD showed a steady increase in weekly downloads, peaking at around 5.3K by the end of June. The revenue followed an upward trend, starting at $24 at the end of March and reaching $99 by the end of June. Active users also saw growth, increasing from 5.6K at the end of March to over 9K by the end of June.

For more detailed insights into the performance of these top ultracasual games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021